const Pair = require('./pair');
const {anchor, Anchor} = require('./anchor');
const {None} = require('./insert')
const {Connector} = require('./connector')
const Structure = require('./structure');
const {itself, orthogonalTransform} = require('./prelude');
/**
* @callback TranslationListener
* @param {Piece} piece
* @param {number} dx
* @param {number} dy
*/
/**
* @callback ConnectionListener
* @param {Piece} piece
* @param {Piece} target
*/
/**
* @typedef {Object} PieceConfig
* @property {import('./vector').Vector} [centralAnchor]
* @property {import('./size').Size} [size]
* @property {any} [metadata]
*/
/**
* A piece primitive representation that can be easily stringified, exchanged and persisted
*
* @typedef {object} PieceDump
* @property {import('./vector').Vector} centralAnchor
* @property {import('./size').Size} [size]
* @property {any} metadata
* @property {import('./prelude').Orthogonal<object>} [connections]
* @property {string} structure
*/
/**
* A jigsaw piece
*/
class Piece {
/**
* @param {import('./structure').Structure} [structure]
* @param {PieceConfig} [config]
*/
constructor({up = None, down = None, left = None, right = None} = {}, config = {}) {
this.up = up;
this.down = down;
this.left = left;
this.right = right;
/** @type {any} */
this.metadata = {};
/** @type {Anchor} */
this.centralAnchor = null;
/** @type {import('./size').Size} */
this._size = null;
/**
* @private
* @type {import('./connector').Connector}
**/
this._horizontalConnector = null;
/**
* @private
* @type {import('./connector').Connector}
**/
this._verticalConnector = null;
this._initializeListeners();
this.configure(config);
}
_initializeListeners() {
/** @type {TranslationListener[]} */
this.translateListeners = [];
/** @type {ConnectionListener[]} */
this.connectListeners = [];
/** @type {ConnectionListener[]} */
this.disconnectListeners = [];
}
/**
* Runs positining, sizing and metadata configurations
* in a single step
*
* @param {PieceConfig} config
*/
configure(config) {
if (config.centralAnchor) {
this.centerAround(Anchor.import(config.centralAnchor));
}
if (config.metadata) {
this.annotate(config.metadata);
}
if (config.size) {
this.resize(config.size)
}
}
/**
* Adds unestructured user-defined metadata on this piece.
*
* @param {object} metadata
*/
annotate(metadata) {
Object.assign(this.metadata, metadata);
}
/**
* Sets unestructured user-defined metadata on this piece.
*
* This object has no strong requirement, but it is recommended to have an
* id property.
*
* @param {object} metadata
*/
reannotate(metadata) {
this.metadata = metadata;
}
/**
* @param {import('./puzzle')} puzzle
*/
belongTo(puzzle) {
this.puzzle = puzzle;
}
/**
* @type {Piece[]}
*/
get presentConnections() {
return this.connections.filter(itself);
}
/**
* @type {Piece[]}
*/
get connections() {
return [
this.rightConnection,
this.downConnection,
this.leftConnection,
this.upConnection
];
}
/**
* @type {import('./insert').Insert[]}
*/
get inserts() {
return [
this.right,
this.down,
this.left,
this.up
];
}
/**
* @param {TranslationListener} f the callback
*/
onTranslate(f) {
this.translateListeners.push(f);
}
/**
* @param {ConnectionListener} f the callback
*/
onConnect(f) {
this.connectListeners.push(f);
}
/**
* @param {ConnectionListener} f the callback
*/
onDisconnect(f) {
this.disconnectListeners.push(f);
}
/**
* @param {number} dx
* @param {number} dy
*/
fireTranslate(dx, dy) {
this.translateListeners.forEach(it => it(this, dx, dy));
}
/**
* @param {Piece} other
*/
fireConnect(other) {
this.connectListeners.forEach(it => it(this, other));
}
/**
* @param {Piece[]} others
*/
fireDisconnect(others) {
others.forEach(other => {
this.disconnectListeners.forEach(it => it(this, other));
});
}
/**
*
* @param {Piece} other
* @param {boolean} [back]
*/
connectVerticallyWith(other, back = false) {
this.verticalConnector.connectWith(this, other, this.proximity, back);
}
/**
* @param {Piece} other
*/
attractVertically(other, back = false) {
this.verticalConnector.attract(this, other, back);
}
/**
* @param {Piece} other
* @param {boolean} [back]
*/
connectHorizontallyWith(other, back = false) {
this.horizontalConnector.connectWith(this, other, this.proximity, back);
}
/**
* @param {Piece} other
*/
attractHorizontally(other, back = false) {
this.horizontalConnector.attract(this, other, back);
}
/**
* @param {Piece} other
* @param {boolean} [back]
*/
tryConnectWith(other, back = false) {
this.tryConnectHorizontallyWith(other, back);
this.tryConnectVerticallyWith(other, back);
}
/**
*
* @param {Piece} other
* @param {boolean} [back]
*/
tryConnectHorizontallyWith(other, back = false) {
if (this.canConnectHorizontallyWith(other)) {
this.connectHorizontallyWith(other, back);
}
}
/**
*
* @param {Piece} other
* @param {boolean} [back]
*/
tryConnectVerticallyWith(other, back = false) {
if (this.canConnectVerticallyWith(other)) {
this.connectVerticallyWith(other, back);
}
}
disconnect() {
if (!this.connected) {
return;
}
const connections = this.presentConnections;
if (this.upConnection) {
this.upConnection.downConnection = null;
/** @type {Piece} */
this.upConnection = null;
}
if (this.downConnection) {
this.downConnection.upConnection = null;
this.downConnection = null;
}
if (this.leftConnection) {
this.leftConnection.rightConnection = null;
/** @type {Piece} */
this.leftConnection = null;
}
if (this.rightConnection) {
this.rightConnection.leftConnection = null;
this.rightConnection = null;
}
this.fireDisconnect(connections);
}
/**
* Sets the centralAnchor for this piece.
*
* @param {Anchor} anchor
*/
centerAround(anchor) {
if (this.centralAnchor) {
throw new Error("this pieces has already being centered. Use recenterAround instead");
}
this.centralAnchor = anchor;
}
/**
* Sets the initial position of this piece. This method is similar to {@link Piece#centerAround},
* but takes a pair instead of an anchor.
*
* @param {number} x
* @param {number} y
*/
locateAt(x, y) {
this.centerAround(anchor(x, y));
}
/**
* Tells whether this piece central anchor is at given point
*
* @param {number} x
* @param {number} y
* @return {boolean}
*/
isAt(x, y) {
return this.centralAnchor.isAt(x, y);
}
/**
* Moves this piece to the given position, firing translation events.
* Piece must be already centered.
*
* @param {Anchor} anchor the new central anchor
* @param {boolean} [quiet] indicates whether events should be suppressed
*/
recenterAround(anchor, quiet = false) {
const [dx, dy] = anchor.diff(this.centralAnchor);
this.translate(dx, dy, quiet);
}
/**
* Moves this piece to the given position, firing translation events.
* Piece must be already centered. This method is similar to {@link Piece#recenterAround},
* but takes a pair instead of an anchor.
*
* @param {number} x the final x position
* @param {number} y the final y position
* @param {boolean} [quiet] indicates whether events should be suppressed
*/
relocateTo(x, y, quiet = false) {
this.recenterAround(anchor(x, y), quiet);
}
/**
* Move this piece a given distance, firing translation events
*
* @param {number} dx the x distance
* @param {number} dy the y distance
* @param {boolean} [quiet] indicates whether events should be suppressed
*/
translate(dx, dy, quiet = false) {
if (!Pair.isNull(dx, dy)) {
this.centralAnchor.translate(dx, dy);
if (!quiet) {
this.fireTranslate(dx, dy);
}
}
}
/**
*
* @param {number} dx
* @param {number} dy
* @param {boolean} [quiet]
* @param {Piece[]} [pushedPieces]
*/
push(dx, dy, quiet = false, pushedPieces = [this]) {
this.translate(dx, dy, quiet);
const stationaries = this.presentConnections.filter(it => pushedPieces.indexOf(it) === -1);
pushedPieces.push(...stationaries);
stationaries.forEach(it => it.push(dx, dy, false, pushedPieces));
}
/**
* @param {number} dx
* @param {number} dy
*/
drag(dx, dy, quiet = false) {
if (Pair.isNull(dx, dy)) return;
if (this.dragShouldDisconnect(dx, dy)) {
this.disconnect();
this.translate(dx, dy, quiet);
} else {
this.push(dx, dy, quiet);
}
}
/**
* Whether this piece should get disconnected
* while dragging on the given direction, according to
* its puzzle's drag mode.
*
* @param {number} dx
* @param {number} dy
*
* @see {@link Puzzle#dragShouldDisconnect}
**/
dragShouldDisconnect(dx, dy) {
return this.puzzle.dragShouldDisconnect(this, dx, dy);
}
drop() {
this.puzzle.autoconnectWith(this);
}
dragAndDrop(dx, dy) {
this.drag(dx, dy);
this.drop();
}
/**
*
* @param {Piece} other
* @returns {boolean}
*/
canConnectHorizontallyWith(other) {
return this.horizontalConnector.canConnectWith(this, other, this.proximity);
}
/**
*
* @param {Piece} other
* @returns {boolean}
*/
canConnectVerticallyWith(other) {
return this.verticalConnector.canConnectWith(this, other, this.proximity);
}
/**
*
* @param {Piece} other
* @returns {boolean}
*/
verticallyCloseTo(other) {
return this.verticalConnector.closeTo(this, other, this.proximity);
}
/**
*
* @param {Piece} other
* @returns {boolean}
*/
horizontallyCloseTo(other) {
return this.horizontalConnector.closeTo(this, other, this.proximity);
}
/**
*
* @param {Piece} other
* @returns {boolean}
*/
verticallyMatch(other) {
return this.verticalConnector.match(this, other);
}
/**
*
* @param {Piece} other
* @returns {boolean}
*/
horizontallyMatch(other) {
return this.horizontalConnector.match(this, other);
}
get connected() {
return !!(this.upConnection || this.downConnection || this.leftConnection || this.rightConnection);
}
/**
*@type {Anchor}
*/
get downAnchor() {
return this.centralAnchor.translated(0, this.radius.y);
}
/**
*@type {Anchor}
*/
get rightAnchor() {
return this.centralAnchor.translated(this.radius.x, 0);
}
/**
*@type {Anchor}
*/
get upAnchor() {
return this.centralAnchor.translated(0, -this.radius.y);
}
/**
*@type {Anchor}
*/
get leftAnchor() {
return this.centralAnchor.translated(-this.radius.x, 0);
}
/**
* Defines this piece's own dimension, overriding puzzle's
* default dimension
*
* @param {import('./size').Size} size
*/
resize(size) {
this._size = size;
}
/**
* @type {import('./vector').Vector}
*/
get radius() {
return this.size.radius;
}
/**
* The double of the radius
*
* @type {import('./vector').Vector}
*/
get diameter() {
return this.size.diameter;
}
get size() {
return this._size || this.puzzle.pieceSize;
}
/**
* @type {number}
*/
get proximity() {
return this.puzzle.proximity;
}
/**
* This piece id. It is extracted from metadata
*
* @type {string}
*/
get id() {
return this.metadata.id;
}
/**
* @returns {import('./connector').Connector}
*/
get horizontalConnector() {
return this.getConnector('horizontal');
}
/**
* @returns {import('./connector').Connector}
*/
get verticalConnector() {
return this.getConnector('vertical');
}
/**
* Retrieves the requested connector, initializing
* it if necessary.
*
* @param {"vertical" | "horizontal"} kind
* @returns {import('./connector').Connector}
*/
getConnector(kind) {
const connector = kind + "Connector";
const _connector = "_" + connector;
if (this.puzzle && !this[_connector]) return this.puzzle[connector];
if (!this[_connector]) {
this[_connector] = Connector[kind]();
}
return this[_connector];
}
/**
* Converts this piece into a plain, stringify-ready object.
* Connections should have ids
*
* @param {object} options
* @param {boolean} [options.compact]
* @returns {PieceDump}
*/
export({compact = false} = {}) {
const base = {
centralAnchor: this.centralAnchor && this.centralAnchor.export(),
structure: Structure.serialize(this),
metadata: this.metadata
};
if (this._size) {
base.size = {radius: this._size.radius };
}
return compact ? base : Object.assign(base, {
connections: orthogonalTransform(this.connections, it => ({id: it.id}))
})
}
/**
* Converts this piece back from a dump. Connections are not restored. {@link Puzzle#autoconnect} method should be used
* after importing all them
*
* @param {PieceDump} dump
* @returns {Piece}
*/
static import(dump) {
return new Piece(
Structure.deserialize(dump.structure),
{centralAnchor: dump.centralAnchor, metadata: dump.metadata, size: dump.size});
}
}
module.exports = Piece;