const Piece = require('./piece');
const {vector, ...Vector} = require('./vector');
/**
* @typedef {Squared|Rounded} Outline
*/
/**
* This module contains the draw function. Override it change pieces drawing strategy
*
* @module Outline
*/
/**
* @template T
* @param {import('./insert').Insert} insert
* @param {T} t
* @param {T} s
* @param {T} n
* @returns {T}
*/
function select(insert, t, s, n) {
return insert.isTab() ? t : insert.isSlot() ? s : n;
}
const sl = (p, t, s, n) => select(p.left, t, s, n);
const sr = (p, t, s, n) => select(p.right, t, s, n);
const su = (p, t, s, n) => select(p.up, t, s, n);
const sd = (p, t, s, n) => select(p.down, t, s, n);
class Squared {
/**
* @param {Piece} piece
* @param {import('./vector').Vector|number} [size]
* @param {import('./vector').Vector|number} [borderFill]
* @returns {number[]}
*/
draw(piece, size = 50, borderFill = 0) {
const sizeVector = Vector.cast(size);
const offset = Vector.divide(Vector.multiply(borderFill, 5), sizeVector);
return [
(0 - offset.x), (0 - offset.y),
1, (0 - offset.y),
2, select(piece.up, (-1 - offset.y), (1 - offset.y), (0 - offset.y)),
3, (0 - offset.y),
(4 + offset.x), (0 - offset.y),
(4 + offset.x), 1,
sr(piece, (5 + offset.x), (3 + offset.x), (4 + offset.x)), 2,
(4 + offset.x), 3,
(4 + offset.x), (4 + offset.y),
3, (4 + offset.y),
2, select(piece.down, (5 + offset.y), (3 + offset.y), (4 + offset.y)),
1, (4 + offset.y),
(0 - offset.x), (4 + offset.y),
(0 - offset.x), 3,
sl(piece, (-1 - offset.x), (1 - offset.x), (0 - offset.x)), 2,
(0 - offset.x), 1
].map((it, index) => it * (index % 2 === 0 ? sizeVector.x : sizeVector.y) / 5 )
}
isBezier() {
return false;
}
}
class Rounded {
constructor({
bezelize = false,
bezelDepth = 2/5,
insertDepth = 4/5,
borderLength = 1/3,
referenceInsertAxis = null} = {}) {
this.bezelize = bezelize;
this.bezelDepth = bezelDepth;
this.insertDepth = insertDepth;
this.borderLength = borderLength;
/** @type {import('./axis').Axis} */
this.referenceInsertAxis = referenceInsertAxis;
}
/**
* @param {import('./vector').Vector} fullSize
* @return {number}
*/
referenceInsertAxisLength(fullSize) {
return this.referenceInsertAxis ? this.referenceInsertAxis.atVector(fullSize) : Vector.inner.min(fullSize);
}
/**
* @param {Piece} p
* @param {import('./vector').Vector|number} [size]
* @param {import('./vector').Vector|number} [borderFill]
* @returns {number[]}
*/
draw(p, size = 150, borderFill = 0) {
/** full piece size, from edge to edge */
const fullSize = Vector.cast(size);
/** insert external diameter */
const r = Math.trunc(this.referenceInsertAxisLength(fullSize) * (1 - 2 * this.borderLength) * 100) / 100;
/** edge length, from vertex to insert start */
const s = Vector.divide(Vector.minus(fullSize, r), 2);
/** insert internal radius, from center to insert end */
const o = Vector.multiply(r, this.insertDepth);
/** bezel radius */
const b = Vector.multiply(Vector.inner.min(s), this.bezelDepth);
/** the four bezel flags, starting at up-left corner */
const [b0, b1, b2, b3] = this.bezels(p);
const nx = (c) => c ? b.x : 0;
const ny = (c) => c ? b.y : 0;
const rsy = r + s.y;
const rsx = r + s.x;
const r2sy = r + 2 * s.y;
const r2sx = r + 2 * s.x;
return [
/** col: */ // 0 1 2
/** start: */ nx(b0) , 0 ,
...(b0 ?
/** bezel: */ [0 , 0 , 0 , 0 , 0 , b.y ] :
/** */ [ ]),
/** edge: */ 0 , ny(b0) , 0 , s.y , 0 , s.y ,
...sl(p,
/** insert: */ [-o.x , s.y , -o.x , rsy],
/** */ [o.x , s.y , o.x , rsy],
/** */ [0 , s.y , 0 , rsy])
/** */ , 0 , rsy ,
/** edge: */ 0 , rsy , 0 , r2sy , 0 , r2sy - ny(b1),
...(b1 ?
/** bezel: */ [0 , r2sy , 0 , r2sy , b.x , r2sy ] :
/** */ [ ]),
/** edge: */ nx(b1) , r2sy , s.x , r2sy , s.x , r2sy ,
...sd(p,
/** insert: */ [s.x , r2sy + o.y , rsx , r2sy + o.y ],
/** */ [s.x , r2sy - o.y , rsx , r2sy - o.y ],
/** */ [s.x , r2sy , rsx , r2sy ])
/** */ , rsx , r2sy ,
/** edge: */ rsx , r2sy , r2sx , r2sy , r2sx - nx(b2) , r2sy ,
...(b2 ?
/** bezel: */ [r2sx , r2sy , r2sx , r2sy , r2sx , r2sy - b.y]:
/** */ [ ]),
/** edge: */ r2sx , r2sy - ny(b2) , r2sx , rsy , r2sx , rsy ,
...sr(p,
/** insert: */ [r2sx + o.x , rsy , r2sx + o.x , s.y],
/** */ [r2sx - o.x , rsy , r2sx - o.x , s.y],
/** */ [r2sx , rsy , r2sx , s.y])
/** */ , r2sx , s.y ,
/** edge: */ r2sx , s.y , r2sx , 0 , r2sx , ny(b3) ,
...(b3 ?
/** bezel: */ [r2sx , 0 , r2sx , 0 , r2sx - b.x , 0] :
/** */ [ ]),
/** edge: */ r2sx - nx(b3) , 0 , rsx , 0 , rsx , 0 ,
...su(p,
/** insert: */ [rsx , -o.y , s.x , -o.y],
/** */ [rsx , o.y , s.x , o.y],
/** */ [rsx , 0 , s.x , 0])
/** */ , s.x , 0 ,
/** edge: */ s.x , 0 , 0 , 0 , (b0 ? b.x : 0) , 0
]
}
bezels(p) {
if (this.bezelize) {
return [
p.left.isNone() && p.up.isNone(),
p.left.isNone() && p.down.isNone(),
p.right.isNone() && p.down.isNone(),
p.right.isNone() && p.up.isNone()
];
} else {
return [false, false, false, false];
}
}
isBezier() {
return true;
}
}
module.exports = {
Classic: new Squared(),
Squared,
Rounded
}